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Darkest dungeon plague doctor masochistic
Darkest dungeon plague doctor masochistic










darkest dungeon plague doctor masochistic darkest dungeon plague doctor masochistic darkest dungeon plague doctor masochistic

Jester is nice for giving stress relief to your dudes and finale is (only) a good skill in boss fights, so if you can get used to the fight for a bit you can use it as a nice finisher if you pair it with dirk stab/finale I'm assuming the boss should not have to take that long to beat, so for future reference, how did I mess up so terribly? Was my party composition trash for this fight? Did I just need to be stronger? Or is this fight supposed to be a really long one?Īny advice on how to handle this fight better on possible future playthroughs would be appreciated.Īs a general rule of thumb, you don't need a Vestal and an Occultist in the same team, but you can if you want. This was my best team, but the fight was still awful and not even just from a difficulty perspective, the fight stopped being fun around the 20th round by which point every turn was exactly the same, Vestal group heals, Jester stress heals, Occultist pulls the boss in / heals, Crusader hits him. The fight lasted 44 rounds in total, and by the end everyone had nearly died of heart attack despite my Jester's stress healing my Vestal and Crusader were Masochistic, and my Jester and Occultist were Abusive. I had a Crusader, Occultist, Jester, and Vestal, all with up-to-date equipment and abilities with good trinkets (at least, I think they're good). I'm on radiant difficulty, but the Necromancer Lord fight seemed to take way too long, and be way to difficult for a champion/legend level party. It's my first time playing through the game, after buying it a few days ago.












Darkest dungeon plague doctor masochistic